3/26/2021 0 Comments Red Alert 3 Online Multiplayer
For those of us on the Remaster project, weve been hard at work over the past two months since our last update.In terms of development progress, we just completed our Content Alpha milestone.This is a huge moment for the project, as it means there are no longer any legacy placeholder pieces of content in the game.
Every frame of animation, every tile of terrain, every second of audio, and every piece of UI has received a remastered pass. This allows us to play both games in a completely remastered fashion, and identify areas wed like to continue polishing based on feedback from the team, colleagues, and the community. So for this update, we wanted to take a deep dive into the components of Multiplayer and describe how were approaching this beloved part of the game. ![]() ![]() Once players join a game lobby, they can choose their team setup, select maps, and set game rules. In terms of rules, were aiming to support the most relevant multiplayer options, from starting resources and units to flagging Crates or Visceroids. Yes, the Visceroid has also been remastered and is as weird as ever) Were then looking into some additional options based on guidance from the Community Council. You can also chat with other players in the game lobby, and ensure you get the perfect setup for your custom game. Quickmatch will focus on competitive play and utilize an Elo-based matchmaking algorithm. Games will pull from a filtered map pool with set game rules to reduce luck and randomness (For example, no Crates in Quickmatch). To highlight the results, 1v1 Quickmatch will be supported by an in-game leaderboard to track a players wins, losses, and points. Were looking forward to watching the most competitive players go head-to-head and see who can become the top ranking commander in each game. I fondly remember being one of the best CC3 players in the world for about 2 hours when the game launched, only to be quickly humiliated when competitive players began to learn the game, haha. Players will be able to watch replays from their custom and quickmatch games, and were currently iterating on the available controls within the replay system itself. In conjunction with the replay system is the addition of Observer mode into both games. Through the Observer mode, players can spectate on live games in-progress (with a small time delay), which we hope will be a valuable tool for shoutcasters and viewers alike. Were in the process of evaluating these features and will aim to share more in the months ahead. As always, please continue to provide your comments in the thread below. We expect this to be an exciting year for CC, and were looking forward to celebrating this anniversary with all of you.
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